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~ using my evil powers for good

Category Archives: Publications

Work Horde, Play Horde

02 Monday Sep 2019

Posted by claire in Coaching, DeliverAgile2018, Events, Experiences, Experiments, Mob Programming, Protip, Publications, Soft Skills, Speaking

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I recently hosted a Magic-the-Gathering-themed tween party for 8 players.

Yes, you read that correctly. 8 players in a format I later learned is called Free-for-All (a.k.a. Circle). Little did I know that most MTG games were smaller, with an “epic” game being maybe 6 players… 🤦

While my husband did some excellent turn-based coaching for the new players – about half of the assembled – I noticed something essential was wrong. The kids were disengaged from the game unless it was their turn to play. Considering they’ve been rabid Pokémon fans, I couldn’t understand how they could completely check-out from a “grown up” monster beatdown game…

Then it dawned on me: the turn rotation was too long. The kids had enough time between turns to be restless from the sugaring-up and general high energy of being together outside of school.

This distraction is the same issue that I’ve seen with attempts at mob programming!

For any reasonably sized team (let’s assume <= “2 pizzas”) trying to mob program, short turns are essential. In fact, I’m not sure that group size figures into the turn duration calculation – short turns are just better!

How long is too long? For me, 15 minutes! Bias yourself to less than 10 minutes, preferably 2-5 minute turns. I’m aware that at-a-glance this feels absurd, but let me explain.

The basics of mob programming are 3+ people programming together at a single computer with 1 person directing the current activity, 1 person hands-on executing the current activity, and 1 person observing/commenting/contributing from the “mob” crowd seated around the computer. (In some descriptions, the “mob” may also be considered as part of directing the activity, but 1 person makes the decision about what to do/try next, so I prefer to differentiate between these roles.) Unlike strong-style paired programming, these roles are insufficient to be mob programming: for a mob, you must also have rotation!

As “circus performers” (a.k.a. mob programming facilitators) for Bryan & Bill’s Three-Ring Design Circus at deliver:Agile 2018, my pair Tim Ottinger and I instituted a 5 minute rotation schedule for our mob of conference session attendees (read: strangers). Our task was test-driven development (TDD) and refactoring of a sample programming project.

Short rotations encouraged:

  • low barrier-to-entry experimentation with TDD and mobbing
  • selecting and trying an idea quickly
  • refining communication patterns
  • collective ownership of goals
  • fast feedback

Tim and I were a bit more merciful with our 5 minute rotations in that we encouraged participants to continue the execution of the previous driver where another “circus performer” insisted on a fresh start (read: deleting code) when TDD automation wasn’t passing/green at the end of a 2 minute rotation (the hard-core strategy of one of our other performers). So much excitement!

In the workplace, over the years, I have participated in pseudo-mobs wherein a single programmer or a pair of programmers consult another team member on particularly challenging aspect of a programming problem. Often, this results in another programming team member chiming in with insight or advice and now we have an amorphous gathering around a single programming work station where the work is being implemented. This is even more likely when the consulted team member is also paired programming (i.e. 2+ pairs collaborating on a complex issue in the code).

While pseudo-mobs definitely help with resolving an issue, we miss out on some of the benefits of the mob structure:

  • explicit statements of intent through navigator-driver pattern
  • everyone having hands-on time implementing a solution
  • everyone directly participating in the decision-making and experimentation
  • single piece flow / avoiding merge conflicts (since only 1 unit of work in-progress)
  • novice or new team members developing shared understanding and receiving training opportunities from the explicit exchange of multiple points of view and potential solutions

Now back to the Magic game! Upon reflection, how would I have changed the game play to optimize for faster turns/better rotation?

The common wisdom seems to be smaller groups for quicker decision-making and turn progression, e.g. 2 player (1v1) games or team play (e.g. 2-headed giant, emperor).

I could also imagine a simplification of rules for younger/newer players to lower the barrier to entry…

  • Maybe removing the complexity of the “advanced topics”
  • Constructing “beginner” decks without cards that have complex abilities/rules
  • Visible structure or cues, e.g. instructional playmats for easy reference along the way

Upon further investigation, I discovered a co-operative format for MTG: Horde Magic!

All the players form a group working to defeat an automated “horde” deck. The team members all take their turn together to attack and block. (This reminds me a lot of the mob programming format with a product team assembled to “defeat” a difficult software problem.)

In Horde Magic, if some aspect of game-play isn’t fun or isn’t working well within the rules, the team members come to a consensus as to what works best for them. (The mob can iterate on their working agreements as they work through the problem in order to work more effectively together.)

Given what I know so far, I’m looking forward to trying some new things, both at work and at play. Having a good mobbing experience takes a bit of planning and some skillful facilitation, but it’s the game for everyone!

Agile2018 links

07 Tuesday Aug 2018

Posted by claire in Agile, Agile2018, DevOps, Personas, Publications, Speaking, Training

≈ 1 Comment

Live sketch doodle for @aclairefication’s session on #DevOps – inspired by @sketchingsm. #Agile2018 pic.twitter.com/YC873O2D92

— Ankur Saini (@sainiankur) August 7, 2018

Here are some sources to dig in more after my Agile2018 session Everything You Wanted To Know About DevOps But Were Afraid To Ask:

Slides & Handouts

Abstract:
As a career software tester, I’ve heard rumors DevOps culture will put me out of a job, so I took a job testing for a DevOps team. I’m new to DevOps, but aren’t we all? What matters most is our teams’ intentional decisions to grow our DevOps practices along with our development community.
Join me as I share my experiences blending disciplines, companies, levels of experience, and differing expectations as a member of efficient and effective delivery teams. I’ll describe common cultural and interpersonal problems I experienced while transforming a cross-functional agile team dogfooding a DevOps implementation.
Whether you’re into development, operations, testing, customer support, or product ownership, you’ll leave with concrete strategies for improving your DevOps working relationships to keep the technology running smoothly. People factors strongly affect your DevOps technical outcomes, so optimizing your flow includes improving your people practices.
Don’t feel afraid to ask about DevOps anymore!

Learning Outcomes:

  • The people factors that strongly affect your DevOps technical outcomes
  • How to blend teams from different companies
  • To sort through process and role differences
  • Apply the Agile mindset in support of DevOps

 

Other DevOps sessions from Agile2018

AppSec in a DevOps World

DevOps Metrics 101

Software & Pipeline Architecture for Continuous Delivery

Principles of Self-Service Infrastructure

Evolutionary Cloud Infrastructure

The Twelve-Factor Pipeline

“Three Ways” of DevOps

Creating Chaos … Engineering

Blameless Continuous Integration

Continuous Delivery & Testing

Bonus: old presentation from Agile2017: DevOps Explained

Sources I found useful when preparing for this talk:

Books

book Accelerate

book The Phoenix Project (business parable), which calls back to Industrial Engineering business parable The Goal

book Lean Enterprise

book Continuous Delivery

book The DevOps Handbook

book The Site Reliability Workbook (free download right now!)

eBook: Katrina Clokie’s A Practical Guide to Testing in DevOps

Podcasts

DevOps Defined

 

Audio

Beyond the Phoenix Project audio series

 

Videos

7 min intro

DevOps: Who Does What?

DevOps is Dead

Deep dive into container security w/Elissa Shevinsky

All Day DevOps 2017

 

Events

DevOpsDays Atlanta

 

Blogs

BizDevOps

Chef DevOps

DevOps is Dead: Rugged Enterprise DevSecNetQAGovOps

Bridging the Gap between Dev & Ops

IT Infrastructure Agility

DevOps Silo

DevOps user stories

Westrum model + organizational culture & safety

Deployment pipeline

High Performance Practices [PDF]

Continuous Testing

DevOps Odyssey

DevOps for Execs

Notes from The DevOps Handbook + More notes + Even more notes

Small-scale DevOps

DevSecOps

DevOps 2018

What is DevOps? + a different What is DevOps?

CALMS framework + Framework & practices

DevOps conversation

 

Specifically to dig into background for the DevOps personas I created:

What kinds of variables are useful to represent in personas? Persona-based testing + Persona variables + Pragmatic personas

Gartner on DevOps persona

Presenting pipeline data for DevOps personas

User stories for DevOps

SRE vs DevOps

DevOps Revolution

Who Does What? Part 1 + Who Does What? Part 2

Agile Testing Days USA links

27 Wednesday Jun 2018

Posted by claire in Agile, Agile Testing Days USA, Approaches, Coaching, Context, Experiences, Experiments, Exploratory Testing, Podcast, Publications, Soft Skills, Speaking, Training

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Refactoring Test Collaboration from Claire Moss

Here are some resources we’re using in my Agile Testing Days USA workshop Refactoring Test Collaboration

Slides

Abstract

Collective ownership for testing starts with understanding testing. Rework your team dynamics to evolve past duplication and improve performance through whole team testing. Take home practical patterns for improving your team’s collaboration on testing. Because teams who own testing have more confidence in the customer value of their results.

As the Pragmatic Programmers say, “refactoring is an activity that needs to be undertaken slowly, deliberately, and carefully,” so how do we begin? In this session, we will experience the complex interactions of an agile team focused on demonstrating customer value by answering a series a questions:

  • Where do testers get their ideas?
  • How are you planning to accomplish this proposed testing, tester?
  • Why not automate all the things?
  • Who is going to do this manual testing and how does it work?
  • How do we know whether we’re testing the right things?

Build your own list of TODOs from these various practical collaboration approaches and begin deduping your team’s testing for a better first day back at the office.

Key-Learning

  • Approaches to handle objections to executing the testing work
  • Ways to mentor test helpers, including pairing
  • Investing in testing the team believes in
  • Understand how other team members have been testing the work so far
  • Advising on opportunities to inject test thinking into all of the team activities, from story writing through to unit testing, to make the system more testable

Resources

Refactoring

Collaboration + failing at collaboration

WHOSE testing skills + Exploratory testing + Elisabeth Hendrickson’s Test Heuristics Cheat Sheet [PDF] + book Explore It!

Agile Manifesto

Walking Skeletons, Butterflies, & Islands + my blog post elaborating on the conference

Big Visible Testing + my blog post elaborating on the presentation

Testing pyramid + critique of the testing pyramid/alternatives

Extreme programming lifecycle

eBook: Katrina Clokie’s A Practical Guide to Testing in DevOps + Role mapping

Westrum model + organizational culture & safety

Linda Rising’s change patterns & books on Fearless Change

Deployment pipeline

High Performance Practices [PDF] + book Accelerate

Continuous Testing

Empathy-Driven Development + empathy practices

Many interactive aspects of my workshop were inspired by Sharon Bowman’s book Training From the Back of the Room

facilitation book Collaboration Explained

metrics book Measuring and managing performance in organizations

book Testing Extreme Programming + some follow-up thoughts

Soon to come! Claire Moss on Let’s Talk About Tests, Baby podcast

deliver:Agile2018 Links

02 Wednesday May 2018

Posted by claire in Agile, Coaching, DeliverAgile2018, Design, Experiences, Experiments, Exploratory Testing, Publications, Speaking, Training

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Beyond Waste: Exploratory Charters in Action from Claire Moss

Here are the links we’re using in my deliver:Agile2018 workshop Beyond Waste: Exploratory Testing Charters in Action

Slides

Abstract:
Think manual testing is waste? Think again! If you’re not learning when you’re testing, you’re doing it wrong! People exploring systems can be your best defense against unknown problems and your greatest way of finding unexpected opportunities.
While automation is well adapted for repeating the same thing over and over again, human beings are great at doing things differently.
Doing is not enough! We need to think during our review and examination processes to improve outcomes. How do we design manual exploration to provide value in today’s fast-moving development culture?
Come to this workshop for hands-on experience with the full lifecycle of exploratory testing charters.

Learning Outcomes:

  • Structuring manual exploratory testing for transparency
  • Charter guidance during test execution
  • Outcomes of exploratory testing
  • Value delivery through debrief of testing session

Elisabeth Hendrickson’s Test Heuristics Cheat Sheet [PDF]

Which world do you prefer?

UI: https://xkpasswd.net/

UI: http://correcthorsebatterystaple.net

UI: http://password.optionfactory.net/

NodeJS: https://github.com/fardog/node-xkcd-password

Ruby: https://github.com/rasmus-storjohann/xkcdpass

Python: https://github.com/redacted/XKCD-password-generator

Shell: https://github.com/danielmcgraw/xkcdpass

PHP: https://github.com/cesarzavala/xkcd

Perl: https://github.com/CS-CLUB/xkcd-936

Guest Author in Better Software

15 Wednesday Jan 2014

Posted by claire in Approaches, Better Software, Experiences, Exploratory Testing, Publications, Visualization

≈ 1 Comment

Check out my recent article Feeling Lost in the Woods? Mind maps Can Help! [PDF] on page 26 of Better Software magazine.

LostInWoods

Claire takes us on a nontraditional journey where designing and implementing testing approaches can be rapidly organized into a hierarchy of connected elements. Mind maps, used primarily for visual and conceptual thinking, may be just the answer for quality assurance professionals.

Resolved

01 Wednesday Jan 2014

Posted by claire in Experiments, Publications, Social media, Software Testing Club Atlanta, Speaking, Testing Circus, Training, Volunteering

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Be-It-Resolved

Recently, Testing Circus was asking about how testers are framing their new year. Many testers contributed their plans to form quite a list! Will sharing our plans with others help us to achieve what we set out to do? It seems worth a try. More to the point, will we actually execute all the plans we make? I think it will be much like exploratory testing in adjusting based on new information we learn, but at least I’m starting out with a plan.

Here are my charters:

  1. Read. Blogs, books. Or even watching videos and listening to podcasts. (I know not everyone is a visual learner.)
  2. Small groups for collaboration, especially local. This year, I’m focusing on our fledgling Software Testing Club Atlanta.
  3. Put yourself out there to get public feedback (blog, pitch to a conference, etc). I’m currently pitching to Agile2014 and trying to get back to blogging and writing articles after the holiday lull.
  4. Experiment (trying what you’ve read, discussed). This. Everyday.
  5. And, of course, connect through social media!

Image credit

Guest author at AgileConnection

06 Wednesday Nov 2013

Posted by claire in Agile, AgileConnection, Experiences, Experiments, Publications

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Check out my recent article Eat Your Veggies over at AgileConnection.com

Claire Moss shares with us a personal story on how using agile methods helped her family with managing meals and groceries. By using techniques like a Big Visible Chart, dinnertime for Moss’s family became less of a chore. Remember, nothing ever goes according to plan, but that’s true for any healthy team.

Here’s the big visible chart that turned our dinnertime struggles around:
BigVisibleVegetables

Story Time!

16 Monday Sep 2013

Posted by claire in Acceptance Criteria, Agile2013, Approaches, Context, Experiences, Experiments, Metrics, Personas, Publications, Retrospective, Speaking, Training

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Agile2013-ClaireMossAs Agile2013 considers itself a best in class kind of conference “designed to provide all Agile Team Members, Developers, Managers and Executives with proven, practical knowledge”, the track committees select from a large pool of applicants and prefer vetted content that has worked its way up from local meetings to conferences. I have only one talk that fits this criteria since I presented Big Visible Testing as an emerging topic at CAST 2012. I developed several versions of this talk subsequent to that event and doing so had given me confidence that I would be able to provide valuable information in the time allotted and still leave enough time for attendees to ask questions and to give feedback on what information resonated with them.

I worked to carefully craft this proposal for the experience reports track, knowing that if I were selected that I would have a formal IEEE-style paper to write. Fortunately, my talk made the cut and I began the writing process with my intrepid “shepherd” Nanette Brown. I wasn’t sure where to begin with writing a formal paper, but Nanette encouraged me to simply begin to tell the story and worry about the formatting later. This proved to be wise advice since telling a compelling story is the most important task. Harkening back to my high school and early college papers, I found myself wading through different but largely similar drafts of my story. I experimented with choosing a different starting point for the paper that I ultimately discarded, but it had served its purpose in breaking through my writer’s block. Focusing on how the story would be valuable to my readers helped to hone in on sequencing and language selection. Once I had the prose sorted out, I began to shape the layout according to the publication standards and decided to include photographs from my presentation – the story is about big visible charts after all!

Investing sufficient time in the formal paper made preparing the presentation more about strong simple visuals. I have discovered my own interest in information visualization so prototyping different slide possibilities and testing them out with colleagues was (mostly) fun. I’m still not quitting my day job to go into slide deck production. Sorry to disappoint!

Performance anxiety

Despite all of this preparation, I couldn’t sit still at dinner the night before my presentation and barely slept that night. I woke before the sunrise and tried to school my mind to be calm, cool, and collected while the butterflies in my stomach were trying to escape. This was definitely the most challenging work of presenting!

As a first time speaker, I didn’t know what to expect, so I set my talk’s acceptance criteria as a rather low bar:

    1. Someone shows up
    2. No one hates it enough to leave a red card as feedback

When I walked into my room in the conference center, a lone Agile2013 attendee was waiting for me. Having him ready to go encouraged me to say hello to each of the people who came to my presentation, which in turn changed the people in the room from a terrifying Audience into many friends, both new and old. I think I managed not to speed through my slides despite my tendency to chatter when I’m nervous. I couldn’t stay trapped behind my podium and walked around to interact with my slides and to involve my audience more in the conversation. Sadly, I can’t share my energy with you since I forgot to record it. Oh well. Next time!

The vanity metrics

  • At 10 minutes into the presentation, 50 people had come to hear me speak and at 60 minutes I had somehow gained another 7 to end at 57 people. Thanks so much for your kind attention! I hope I made it worth your while…
  • 43 people stopped to give me the simple good-indifferent-bad feedback of the color-coded cards (which I liked as a simple vote about a presentation) and I received 37 green cards and 6 yellow – with no red cards! Whoo hoo!

Words of Encouragement

Two people kindly wrote out specific feedback for me and I want to share that with you in detail, hoping to elicit some late feedback from attendees who might like to share at this point (Agree or disagree, I want to hear from you!)

Feedback Card #1:
– Best session so far!
– Great presenter – great information – great facilitator
– Would like to see future sessions by this speaker

Feedback Card #2:
Great Talk – speaker very endearing, Her passion for the subject matter is obvious.
A fresh perspective of how Developers and Testers should interact.
Should find ways to engage the audience

Someone else got a kick out of my saying, “I’m serious about my stickies.” and left their notes behind on the table after leaving. So thanks for sharing that. 🙂

One friend spoke to me afterward with some helpful feedback about word choice and non-native English speakers. When I was writing my talk, I was trying to focus on people who would be likely audience members, but I had not considered that aspect of the Agile2013 crowd. Since I was simply speaking off the cuff, I ended up using some words that would have fit in at our dinner table growing up but that would make for tougher translation. And yet, I got some wonderful feedback from Hiroyuki Ito about the “kaizen” he said I made. I can’t read it directly, but Google Translate assures me it’s good stuff. 🙂

uneasy truce

Finally, I discovered that my relationship with a linear slide deck is not a comfortable one. I wanted to be flexible in referencing each of the slides and having to sequence them hampered my ability to respond easily with visuals when discussing questions or improvising during my talk. I haven’t experimented with other presentation options, but I hope there’s an easy solution out there.

Image Credit

Big Visible Testing (Full Length) from Claire Moss

Big Visible Testing Full Length

19 Monday Aug 2013

Posted by claire in Agile, Agile2013, Approaches, Context, Experiences, Experiments, Personas, Publications, Speaking, Training, User Experience

≈ 2 Comments

Here are the slides from my full length Big Visible Testing talk, presented at Agile2013 in Nashville, TN on August 6, 2013.

Big Visible Testing (Full Length) from Claire Moss

My experience report paper will be published by the Agile Alliance under the conferences archive as part of the proceedings of the Agile2013 conference. You can also download the PDF here: ClaireMoss-BigVisibleTesting-Agile2013

During the year and a half of experimentation that included the big visible charts that are included in this slide deck, I read over the following resources, only some of which would easily fit into the IEEE format. This is the full bibliography of my research, as far as I have been able to track down my sources. (At the time, I wasn’t expecting to cite them for anyone else, so I probably didn’t bookmark everything I read.) I hope the following links will prove helpful to you in developing your own big visible charts. Let me know how it goes! And please share any sources that you find helpful. I’m always looking for new inspiration.

REFERENCES

My first dev team was an XP dev team that dogfooded our own digital signage product to display success/failure for the thousands of unit tests in the suite (i.e. single flag for whole suite red/green).
Other eXtreme Programming big visible charts

Extreme Feedback Devices summary – I loved this team’s “feel-around” approach to feedback!

  • code smell
  • auditory
  • scrolling marquee
  • code flow
  • lights

Alistair Cockburn coined information radiator
Alistair Cockburn’s burn charts (burn up vs burn down)
Information radiator flash card
More information radiator stuff

Lisa Crispin’s whole team approach includes Big Visible Charts
Energized Work site map backlog
More from Lisa Crispin’s tour of Energized Work

Heatmaps (from code analysis)

Paul Holland’s Exploratory Testing charter Kanban board
Lanette Creamer and Matt Barcomb gave a presentation that included ET charter management in big visible charts; podcast preview of their session

Visualizing above the product team
Including faces of people/profiles in the big visible charts
I can’t remember whether I’d see this one at the time or not… it might have been something I discovered after my time on the team mentioned in my presentation: Visual management for agile teams

New inspiration

Although the above resources were all I knew at the time I began my experiments, as I prepared my IEEE paper for the Agile2013 conference proceedings, I was tracking down my sources and came across these other relevant pages & posts that have given me some great ideas of things to try next!

Gojko Adzic’s visualizing quality

Michael Bolton’s mind-maps

I like this greyhound chasing the rabbit decoy visualization Alistair made
Alistair’s projects (radiating)
Alistair’s collaboration cards

Lego representation of bugs

Other cool extreme feedback devices:

  • bat signal (as a Batman nerd, I heartily approve!)
  • bear lamp
  • traffic light

Clothesline wallboard contest entry – as an avid crafter, I adore this one!
Wallboard contest results

After some discussion in my session about suggesting solutions for distributed teams, I was looking for some digital implementations of big visible charts, but I don’t know how these would work out for you.

Atlassian on information radiators for extreme feedback (with broken image links – sad!)
Atlassian on information radiators
Greenhopper (Jira plugin) wallboard
More on Jira Wallboard

E v A

05 Friday Oct 2012

Posted by claire in Automation, Exploratory Testing, Podcast, Publications, TestCoachCamp 2012, TWiST

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EvA

Back during Test Coach Camp 2012, Michael Larsen made some great recordings of our open space sessions. Subsequently, he published Ken Pier‘s session topic E vs A – Huh? under the title Exploratory vs. Automation in the TWiST podcast feed.

I had fun explaining our testing team’s approach to exploratory testing and automation while learning from some helpful members of the testing community, including Cem Kaner, Doug Hoffman, Matt Barcomb, Phil McNeely, and Michael Larsen.

Check it out!

You can stream these podcasts online or download after registering for the Software Test Professionals’ website, and membership is free.

Here are the direct links (once you log in):

Exploratory vs. Automation, Part 1
Exploratory vs. Automation, Part 2

Image source
(P.S. I can’t resist reading this article that pointed me to the image: The Semiotics of Hello Dolly!)

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